Daniel Schultheiss (media scientist)


Academic ProfileDaniel Schultheiss

  • Studies of Applied Media and Communication Science (major in production of media) at Ilmenau University of Technology / Germany
  • Student assitant for different faculties; Ilmenau University of Technology / Germany
  • Project thesis: "Imagefilm für die Wachsenburg MassivHaus AG" [cooperate video for a house construction company]
  • Work experience at "OndaPuerto Radio" in Málaga / Spain as assistent of the executive board, webmaster and sound engineer
  • Diploma thesis "Langzeitmotivation in Browsergames - Eine Längsschnittstudie zu Spielmotivationen, Spielerleben und Spielverhalten am Beispiel von Space Merchant Realms" [Long-term motivation in browser-based games - A longitudinal study about gaming motivation, gaming experience and gaming behaviour in Space Merchant Realms]
  • Since April 2007 candidate and since Ocotber 2008 research assistant at Department of Media Management at Ilmenau University of Technology /Germany.

Research foci

  • Digital Games / Online Games
  • Browser-based Games / Client Games / MMOGs
  • Online & Internet Entertainment
  • Online & Internet Communities
  • Revenue Models for the Game Industry

Education

  • Winter 07/08: Anwendungsbereich Medienmanagement in der Praxis: Vernetzte Unterhaltung [Media Management in Practice: Entertainment on Line] (Course)
  • Summer 08: Anwendungsbereich Medienmanagement in der Praxis: Vernetzte Unterhaltung [Media Management in Practice: Entertainment on Line] (Course and practical course)
  • Winter 08/09: Anwendungsbereich Medienmanagement in der Praxis: Werbewirkungsforschung [Media Management in Practice: Market Research] (Course)
  • Winter 08/09: Praxiswerkstatt Berlin-Exkursion [Practical Course Study Trip to Berlin]

Projects

  • Public relations for SV Germania Ilmenau (local sports club; supervision; in collaboration with Sputnic Media Consulting)
  • SolarBiker - Impart technological and ecological knowledge to children and adolescents (project staff)
  • Public relations for the Bergfestfilms 2009 (Bergfest-Movie; supervision)
  • tu_LAN 2008: First research LAN party in Ilmenau / Germany (supervision / realization)

Speeches (without lectures)

  • Schultheiss, Daniel / Bowman, Nicholas David / Schumann, Christina (2008): Community vs. Soloplaying in Multiplayer Internetgames. The [Player] Conference 2008, Copenhagen / Denmark, 26th to 29th of August 2008 (peer-reviewed).
  • Joeckel, Sven / Schultheiss, Daniel / Schumann, Christina (2008): Medienwirkungsforschung in realweltlichen Zusammenhängen. Das Forschungs-LAN-Konzept [Media Effects Studies in a Biotic Environment. The Research-LAN-Party Concept]. Games Summer Camp 2008, Leipzig / Germany, 15th and 16th of August 2008.
  • Schumann Christina / Schultheiss, Daniel (2008): Quality in video games - players expectations and perceptions of optimal game design. IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, Amsterdam / Netherlands, 25th to 27th of July 2008 (peer reviewed, accepted, but not presented).
  • Schumann, Christina / Schultheiss, Daniel (2008): Game over durch fehlendes E-Warrior-Talent? Eine empirische Studie über den Einfluss von subjektiven Restriktionen auf die Nutzung von Computerspielen [Game Over because of Missing E-Warrior-Talent? An Empirical Study on Subjective Restrictions for the Use of Computer Games]. Medienforum Ilmenau 2008, Ilmenau / Germany, 20th of June 2008 (peer reviewed).
  • Joeckel, Sven / Schultheiss, Daniel (2008): Becoming a Virtual Tycoon. Motivations for Economic Activity in Virtual Worlds. 58. Jahrestagung der International Communication Association, Montreal / Canada, 22nd to 26th of May 2008 (peer-reviewed).
  • Schultheiss, Daniel / Schumann, Christina / Jöckel, Sven (2008): Community in Interactive Online-Entertainment" - A Study about the Importance of Community in several Forms of Interactive Online-Entertainment. GOR 2008 (General Online Research 2008, International Conference), 10th to12th of March 2008, Hamburg / Germany. (peer-reviewed)
  • Schultheiss, Daniel (2007). Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior. DiGRA 2007 (Digital Games Research Association International Conference) "Situated Play", 24th to 28th of September 2007, Tokyo / Japan. (peer-reviewed / full paper).
  • Schultheiss, Daniel / Joeckel, Sven (2007). Im Reich der Weltraumhändler - Motivationen und Spielerleben in Browsergames [In the Realms of Space Merchants - Motivation and Game-Experience in Browser-based Games]. 2nd Forum Media Science, 5th of June 2007, Ilmenau.
  • Jöckel, Sven / Schultheiss, Daniel (2007). Motivations to stay onboard - An Analysis of Long-Term Motivations to Play Online Games. 9. International GOR-Conference (General Online Research), 26th to 28th of March 2007, Leipzig / Germany. (peer-reviewed).

Publications

  • Schumann, Christina / Schultheiss, Daniel (2009): Game over durch fehlendes E-Warrior-Talent? Eine empirische Studie über den Einfluss von subjektiven Restriktionen auf die Nutzung von Computerspielen [Game Over because of Missing E-Warrior-Talent? An Empirical Study on Subjective Restrictions for the Use of Computer Games]. In: Proceedings for "Medienforum Ilmenau 2008" (in progress).
  • Köster, Jens / Schultheiss, Daniel (Eds.)(2009): Doppelklick statt Doppelherz? Medien und die Zielgruppe 50plus [Double-Click Instead of Medicine? Media Usage in the Target Group 50plus] (working Title / in progress).
  • Schultheiss, Daniel (2009): Im Reich der interstellaren Händler: Internetgames als innovative Spielform - Eine Längsschnittstudie zu Spielmotivationen, Spielerleben und Spielverhalten am Beispiel eines Langzeit Browsergames [In the Realm of Interstellar Merchants: Internet Games as an Innovative Game Type - A Longitudinal Study on Gaming Motivation, Gaming Experience and Gaming Behavior in Long-term Browser-based Games]. (Amazon / MV-Buchshop)
  • Schumann, Christina / Schultheiss, Daniel (2009): Power and stress resistance or adventure and patience? An empirical study on the influence of gratifications sought and gratifications obtained as well as of player skills on the use of various digital game genres. In: Journal of Gaming & Virtual Worlds. Volume 1, Issue 1 (peer-reviewed).
  • Jöckel, Sven / Schultheiss, Daniel (Eds.)(2008): Die Forschungs-LAN-Party: Ein neues Konzept für Forschung und Lehre am Beispiel der tu_LAN 2008 [The Research-LAN-Party: A New Concept for Research and Teaching]. In: Menschen, Märkte, Medien, Management: Berichte aus Forschung und Lehre. (DB-Thueringen)
  • Jöckel, Sven / Schultheiss, Daniel (2008): Spielen für die Wissenschaft - Die Forschungs-LAN-Party [Gaming for Research]. In Making Games (former Gamestar/dev) 03/2008, p. 69-71.
  • Schultheiss, Daniel / Bowman, Nicholas David / Schumann Christina (2008): Community vs. Soloplaying in Multiplayer Internetgames. In: Mosberg Iverson, Sara (Ed.), IT University of Copenhagen. Proceedings: the [player] conference, p. 452-468 (peer reviewed).
  • Schultheiss, Daniel (2007): Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior. In: Akira Baba (Ed.): DiGRA 2007 - Situated Play (Proceedings of Digital Games Research Association International Conference 2007), p. 344-348.

Memberships

  • ICA - International Communication Association
  • IDiGaR - Ilmenau Digital Games ResearchGroup

 


 

Profile of Daniel Schultheiss on the website of the Institute for Media and Communication Science at University of Ilmenau: here